Murphy's laws of military issues
- If the enemy is in range, so are you.
- Incoming fire has the right of way.
- There is always a way.
- The easy way is always mined.
- Try to look unimportant, they may be low on ammo.
- Professionals are predictable, it's the amateurs that are dangerous.
- The enemy invariably attacks on two occasions:
1. when you're ready for them.
2. when you're not ready for them.
- Teamwork is essential, it gives them someone else to shoot at.
- If you can't remember, then the claymore is pointed at you.
- The enemy diversion you have been ignoring will be the main attack.
- A "sucking chest wound" is nature's way of telling you to slow down.
- If your attack is going well, you have walked into an ambush.
- Never draw fire, it irritates everyone around you.
- Anything you do can get you shot, including nothing.
- Make it tough enough for the enemy to get in and you won't be able to get out.
- Never share a foxhole with anyone braver than yourself.
- If you're short of everything but the enemy, you're in a combat zone.
- When you have secured an area, don't forget to tell the enemy.
- Never forget that your weapon is made by the lowest bidder.
- No battle plan ever survives contact with the enemy.
- Friendly fire ain't.
- The most dangerous thing in the combat zone is an officer with a map.
- The further you are in advance of your own positions, the more likely your artillery will shoot short.
- If you really need an officer in a hurry, take a nap.
- The only time suppressive fire works is when it is used on abandoned positions.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- There is nothing more satisfying that having someone take a shot at you, and miss.
- Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
- If your sergeant can see you, so can the enemy.