Far better is it to dare mighty things, to win glorious triumphs,
even though checkered by failure...than to rank with those poor
spirits who neither enjoy much nor suffer much, because they live
in a gray twilight that knows not victory nor defeat.
-- Theodore Roosevelt
The Pyramid League
In the early days of Subspace, when gimmicks like burst were not even
introduced yet, came the idea of making a league. To have squads fighting
another, battling for being the best squad in Subspace. Quickly the idea
got support from the most active players and not long after that the first
match was scheduled.
The League offers more to Subspace than running with flags, defending/raiding
bases or dueling; true teamwork. A single mistake in the Warzone doesn't mean
much, just another death -you say. But in the league things are different.
Even one death can mean the turning of the game to your defeat. Teamwork
is crucial and without your squad performing together you stand no chance
against the top squads found in the league.
HOW DO I JOIN THE LEAGUE?
To join you must note EgoSlasher about your squad
and give him the Squad and captains name and email address.
Before that I'd advise you to check the following:
* You have atleast 4 active players in your squad.
* Communicating between you and them is working. If you can't get four
players to a match, there will be no match (sometimes matches have been
3 on 3 as either squad had a pilot not turning up for the match).
* You have read and understood the rules made for the league.
And to keep yourself uptodate, check the League Zone often!
WHAT TO DO WHEN I HAVE MY SQUAD SIGNED IN?
Now, as a League squad you can challenge other teams in the League.
Remember you can only have one scheduled fight at a time!
Pyramid League Rules - Revised 8/1/97
1. The Pyramid League is a fluid, continuous League in which teams have the opportunity
to raise up in rank through challenging and defeating other teams.
2. The ranks consist of the following (followed by maximum number of slots):
- Lvl 1 Supreme Champion (1 slot)
- Lvl 2 Star Lord (2 slots)
- Lvl 3 Elite (3 slots)
- Lvl 4 Star Gladiator (4 slots)
- Lvl 5 Expert (5 slots)
- Lvl 6 Veteran (6 slots)
- Lvl 7 Novice (7 slots)
- Lvl 8 Newbie (8 slots)
- Lvl 9 Amoeba (unlimited)
3. All new teams start at Amoeba rank. To raise to the next rank you must
challenge a team at that rank and beat them. Or, if the rank above has an
OPEN slot, you may challenge a team AT your present rank, and with a win you
will advance up.
4. The team that wins a challenge rises to the next rank, and the losing
team drops to the lower rank. If it is a "same rank" challenge, the winning
team moves up to the open rank above, the losing team stays at the present rank.
The team that rises will then have a 1 week grace period in which they get
first opportunity to challenge a team either at their rank (if there is an
open slot at the next rank) or a team at the next rank. They may be
challenged by a lower team once the 1 weekend grace period is up.
5. Teams have 2 weekends to schedule and play the match. If the 2 teams do
not come up with a schedule within a reasonable time, I will assign a time
sometime on the last Sat or Sun. If one team does not show to either an
agreed time or the default time I set, then they will be disqualified for
that match. What this means is that the challenging team will either get an
opportunity to play or get a default win within 2 weekends.
6. Challenged teams cannot refuse the challenge. Any team presently
challenging or being challenged cannot challenge/defend any further until
the current challenge in affect is resolved.
7. The games will be played in the League Zone under the following conditions:
Teams can start up to 4 players, and have other members spectate.
- Each player in the 4 on 4 has 3 lives.
- When a player is killed with a bounty of 50 or higher, they lose a life.
- Deaths with less than 50 bounty will not count. Exception...self deaths will count.
- The match has a 1 hour time limit. Everyone will be powered up to 100
bounty at the start. If the game is a tie after 1 hour of play, the game
will go into sudden death over time (or can be replayed another time with
approval of BOTH teams). The next legitimate death ends the game during
sudden death overtime.
- Subs are allowed upon approval of the opposing captain, if they are not
a member of that team. Team members may sub in for each other upon approval
of the referee. All subs inheret the lives of the player being replaced.
- No subs during the last 15 minutes of a match, even if there is a disconnect.
- If a player is eliminated (3 deaths), that player cannot sub into the game
for another player. Also, if a team has a player eliminated, the "slot" the
player was in cannot be subbed into. Subs can only take the place of "live"
players.
- Subs cannot bounce in and out. Once a player subs, they may only be
replaced by another sub, or the original player they subbed in for. Once
a sub has come into the game, if they are subbed out they may not sub in again.
- There are no burst, shield, superpower, or negative affect powerups in the
League zone.Warp will soon be taken out of the zone also.
- There are no safe zones. If a player needs to take a "break", they need to
announce it and switch to spectator mode. If they leave while in the game
(to save their powerups for instance), then they are a free target.
- When a player dies, they will receive 50 bty from the ref. If they do not
get the 50 bty within a minute, that probably means that the ref missed the
score. The player should send a private message to the ref that they died,
and then they will receive 50 bty
8. When a game is scheduled, if one team tells the ref they are ready and
the other team is looking/waiting for members to show up, the game will
start in 10 minutes regardless of the number of players present.
9. Every team can play up to 4 players, even if the other team is short.
Non-teammember subs to replace missing players must be cleared by the
opposing captain, and do not have to be approved.
10.Spectators must be on GHZs 0 through 5. The players will be on GHZ 100
and GHZ 200. The ref will announce which team plays on which GHZ.
Spectators may not give any information to either of the team's players,
such as locations, bounty, directions to go, strategy, ect. If caught doing
so the spectator will be banned from League play. General cheering, or
information such as time remaining and score, are allowed to be transmitted
from spectators. Spectators may be asked, or (if situation warrants) forced
out of the zone at the discression of the ref, or any of the players.
Spectating is a priviledge not a right, so please be considerate of the ref
and those playing.
11.Changing rules. Rules can be changed the following way: A team
captain must send in the issue, describing what they want added or changed.
I will then make it a "Vote issue" to be sent out to all the teams. After 1
week, if there have been at least 50% of the teams casting votes, the
majority will win. If there is a tie I will break the tie with a vote,
otherwise I do not vote.
12.There is no double squading allowed in League play. If you play for
one team, regardless of how many accounts you have, you may not play for
another except as an approved sub (see sub rules above). Anyone caught
double-squading will have the following possible consequences: Stats
erased, team disqualified, banned from League.
13.Conduct must be appropriate while in the League zone during League
play. If a player or the ref asks someone to stop certain types of
messages, they must stop. If a player is argumentative or belligerent
to the ref, they will receive a WARNING and/or be asked to leave the zone.
If the conduct continues, the player may be kicked out and banned from the
League zone. Depending on the situation, the League administrator may
assign the banned player a "strike". The first strike will only result
in the player being banned until their team's next scheduled match. When
a player receives 2 strikes, they will be banned from League play permanently.
14.All players playing in League play must be registered by their team
captain. In order for a new team member to be eligible to play in a League
game, the League administrator needs to be notified of the roster addition
at least 24 hours in advance. If a player switches teams, the League
administrator must be notified of the switch at least 24 hours in advance also.
Sub rules redefined:
1. Non team subs can only join a game before it starts, and then only upon
the approval of the opposing captain.
2. Team subs can sub any time, up until 15 minutes left in the game.
3. Each starting player has a slot (1 - 4). A team sub needs to be
inserted into those slots. In order to sub, someone from the team needs
to private message the ref. The ref will then announce the subbing, and
then tell the entering player and leaving player to switch.
4. Once a player has subbed out, they may not sub again for that game.
5. Each slot is limited to one sub, meanting that there is a maximum of
4 subs for game, one for each slot.
6. Subs inherit the deaths of the person they are replacing.
7. Anyone subbing without the direction of the ref will be considered an
illegal player and be asked to come out of the game by the ref. It will
then be the refs judgement to allow the subbing if attempted later.
New rules: (8/1/97)
-- Spectators who belong to one of the teams playing may now spectate on
their team GHZ, provided one of the refs is also on the GHZ.
-- "Cycling" can only be done with the refs permission. To change ship
types, you must first get out of radar range of any enemy ships, then ask
the Host ref to switch ships. The ref will spectate on you to make sure you
are not in combat, then give you the go ahead. You may only use each ship
type once in the game. This means you may not cycle back to your original
ship just to re-powerup something you lost.
Copyright © 1996 Mixman