productions
If you find downloading these productions slow you should
find most of them from Hornet archives
(USA), or ftp.scene.org
Oxygen
This one month project got released in Assembly '98 and placed
first in PC 64kb intro competition. There are still a couple
of things I'd like to change, so you might except a more final
version in the near future. Nothing major though.
Code, Music & Graphics: Weed
Requirements: p133+, VGA/VESA 2.0, any soundcard
Download c_oxygen.zip (175k)
Download c_o2gus.zip [party version, GUS only!](64k)
Raivo (RAGE)
This demo was made in cooperation with TDC. It was put together
by Jiber / TDC just to show the scene that they are alive.
It contains a lot of code by Weed (maybe that's why it's so slow?).
'Raivo' is a so-called bad demo, because it has all the crap
effects and scenes we had :). Expect a better demo in the future.
This demo was released at FLAG'98 in Hungary and placed third.
Code: Jiber, Weed
Music: Bluesun
GFX: Bluesun, Slimy Devil
Requirements: p166+, VGA/VESA2.0, SB/GUS/Interwave
Download tdc-rage.zip (1.3mb)
Vision
Vision was our contribution to The Party 6 64kb intro competition.
It was Weed's first C program ever (really!) so it's just one-effect
intro. We placed #12 in the competition. The intro is optimized for
Cyrix 6x86 processors by taking advantage of integer arithmetics,
so it runs much faster on Cyrixes than on Pentiums.
Code, Music and GFX: Weed
Requirements: p120 (cyrix preferred), VGA, GUS/nosound
Download c-vision.zip (62k)
Neutral
This intro really extends the meaning of hurry. Two hours before
deadline we didn't have sb-support which was required by the rules.
Only problem being with the party version that EOS (the dos extender
we used) had a bug in it that caused loading a module to corrupt memory.
We managed to avoid the bug in this final version.
'Neutral' competed at Assembly '96 and placed 5th.
Code and Music: Weed
GFX: Weed, Hitchy Hit, Me'q (a friend of mine)
Requirements: fast 486, VGA, GUS/SB/nosound
Download cneutrlf.zip (64k)
Negative
'Negative', our Abduction '96 64kb intro, placed 8th. Most of the
effects in this intro are based on bump mapping, and because almost
every other production at Abduction had bump mapping too, it didn't
place very high. Again, finished in a hurry though it was almost
ready two days before tha party.
Code and Music: Weed
GFX: Kudzu, Hitchy Hit
Requirements: 486/50, VGA, GUS/nosound
Download c-ngtive.zip (70k)
Positive
Positive is our first intro, and entered 128kb intro competition
at Aggressive Party 2 placing first. It was created on a 486dx2/66
and doesn't look that good on modern Pentiums. Good example of what
happens when you are in a hurry :).
Code and Music: Weed
GFX: Slimy Devil / TDC
Requirements: 486/33, VGA, GUS/nosound
Download c_posi-p.zip (120k)
Music
Some music we have released:
[s3m] 'Jaako että kiirekkö' by Weed (200k)
[xm ] 'It's all about love' by Weed (150k)
[xm ] 'Humppa Heimo' by Weed (100k)
[xm ] 'Snowin' at Sahara' by Weed (300k)
[xm ] 'Yellow Eye' by Weed (200k)
Other releases
Coralmod is a 4-32 channel .MOD player by Weed. It supports only Gravis Ultrasound
and has some problems with playing long modules with many channels. It plays modules quite
correctly, avoiding some of the most common flaws that appear with most of the
other players around.
Download crlm050b.zip (16k)
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